August 20, 2010

Phase II

Filed under: rules — anteolsson @ 11:53
Tags: , , , ,

I have been thinking…well it never stops, the thinking, does it?

Since I started working again, as said before, there is little time to do some actual playing. So, to continue this passion I think I will put this project into a second phase.

The rule system for Seventh feels done and I don’t think it need any more tweeks. It fits the playstyle perfectly when playing over google docs. It is a free system where you act instead of asking what the rule is. At any rate the world of seventh can have different rule systems depending on what format it is played.

I play a lot of computer role playing games and when I compare them to the type of role playing done when we play seventh, I see a lot of differences. These differences, I think, is worth noting down and realise that the two requires different rule sets.

So, Phase II, as I elegantly call it, will be a rule set with a computer role playing game in mind.

The idea and wish that I have, and always have had in a way, is to make it complex and extensive, but at all points it needs to follow an underlying logic. If you understand that logic it should no difficulties getting to know the rest.

Now it is written and so the events will unravel.



  1. Exciting! Maybe now we finally get to finish that CRPG we started on almost 100 years ago?

    Comment by Jensan — August 20, 2010 @ 12:22 | Reply

  2. Exciting indeed and exciting that you are excited too. Can’t be too much excitement.

    That two month period still burns vividly in my soul. A dream that never fades, hopefully.

    What is good, is that both you and med have done some game testing since then by writing rules and adventures, and most importantly; played.

    The story I have been wanting to plot and include in a game is all sealed in my cranium vault because I dont have the ability to actually write it down. If you have followed UMA’s adventure (one of Anders avatars) then that is the beginning of it.

    But for computer games, what do you think is the easiest way to do it, in terms of programming and graphics? For the nice thing without computers is that you can just invent, write down and play but with computers you first need to get it to work. I liked the Multima program you made though

    Comment by anteolsson — August 20, 2010 @ 16:51 | Reply

  3. Yes, something similar and minimalistic would be fun. It would be fun to make it excessively complex, with lots of numbers and statistics.
    I was thinking of maybe making it in GWT, so it can be played in a web browser? It would be fun to make it like an old text-adventure a’la the ones from Infocom, but still as an RPG.

    Comment by Jensan — August 21, 2010 @ 15:01 | Reply

  4. What is GWT? the google thingy? I have been thinking about a pure text game as well. It has many advantages over an animated game, such as the advantages over a book compared to a movie

    Comment by anteolsson — August 22, 2010 @ 17:13 | Reply

  5. Yep, Google Web Toolkit.

    Comment by Jensan — August 22, 2010 @ 20:48 | Reply

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