And here is the latest publication of Uma, the antonym of Nof.
Read it here
And here is the latest publication of Uma, the antonym of Nof.
Read it here
I hate to make a post that says that I will do something but have not done it yet. But I am working on a rulebook that will explain a little bit what Seventh is about and how to get started. So look back soon when it is here, it is going to be awesome.
I, maybe unfortunately for others, do not think in images but rather in principles and feelings so it might not be the most visually and visually descriptive but I will attempt to describe the feeling of how I see the universe and for anyone who wants to invent knew imaginary areas will have lots of fundamental information to build further on.
That is it for now,
From Pyrahnea he came. Seeking only the new refreshing experiences. He had traveled his whole life but still he did not feel like setteling down. And especially not in Pyrahnea where people tended to have the same oppinions and were developing individuals and society in a far to slow pace. No, he was still seeking after the stop sign that told him “Here but no further”. Normal stop signs only had the sign but no complemental text to make sure the observer understood the message, he thought.
Now, on his way to Garnical the sun was making the sweat drain his shirt which in turn made the robe scrape in his arm pit while swinging his arms while walking. On the back of his Robe it said “The Academy”. He was an apprentice in The Acedemy and had been so for 15 years. It was while he was visiting Aeyh he got the interest for studying the “Sanguine Books of the long parapet”. He got offered a possition in The Acedemy during his visit in Aeyh. It was Hinyad Maya who offered him the title. Hinyad Maya is one of the most powerful people in all of Shil but noone knows of it. He is like a parasite, his whife once said.
The Academy in Garnical had a same-as-he-aged woman as a Lord and it was that that made him go this tireing road. She was not any woman. She was the woman that he thought possesed the Stop sign. This thought gave him energy to continue. 53 years old and many battle scars. The worst from The Sneaker war. The rumour said that she was among the wisest and the prettiest beings in all of Shil and especially in all of Garnical. Golden Hair with brownish coils adorned here head. A body more vigourous than a pentathlon athlete yet slim. A voice lovlier than the barch bird evening song. These were ofcourse only rumours, but no smoke without any fire, he thought.
Now he could see the sign “Welcome to Garnical – We do not only feed you, we have drinks too”. By the sign there stood a man dressed in a dark black robe without a hood. On his head he had a simple diadem in white and gold colors, approximately 7cm high resting on his forehead.
– Gooday stranger, or relative! What do i know?
– Goodday to you sir! It is a nice day. Don’t you think.
– Yes indeed. Where are you from?
– I have walked from Pyrahnea.
– I say! For how long.
– Seven days, he responded with a little hehe afterwards.
– Seven days! I say! You are being funny with me i see.
– No, no. I am honest as i can be.
The Guard snorted and considered what the stranger/relative had said. When he thought he got wiser he said.
– Well, that must be a new record. come follow me young man.
– Ofcourse. Where to?
– To Orfim the Sage and Gambler. He is the mayor in Garnical. He won this town not so long ago in a exciting riddle contest with Jim Jan Jos who was the mayor and drunken gambler in this town before. I must say I like Orfim better. He is more relaxed in some way. Well, well. Come on now. He’ll be interested in what you have to say to him.
– What is that then?
– What’s that?
– What am I going to say to him.
– Your trip, ofcourse. You have beaten the record.
– I see. and he is interested in that because…?
– The record is ten days at the moment. While travelling only by foot that is. If you can prove to Orfim that you have travelled from Parahnea to here in seven days he will probably offer you a very exciting job. In my oppinion working for Orfim is a joy.
– OK. Sounds fine. I must visit The Academy before the sun goes down though.
– If you intend to meet Manil Nilam you better follow me to Orfim. She spends the most of her time in his plasa as he have the most of the things she likes. Such as The Huge Library of Immense Historical Value.
– Yes, he very quietly replied.
While he was following the guard to Orfim his body got filled with joy and a feeling probably called nervousness. He so wanted to meat Manil Nilam. That had been the only thing he had thought of the last seven days and now he was going to be brought to her right away. He wished that he had had the time to take a bath and to put on some herbal oils before meeting her. He had always found it easy to speak to women but he was not sure about this one. She was not like other women, he had heard. She pretty much showed her opinion to a person right away. Maybe it was this that made him nervous, he thought.
Now they stood in front of the gate and the guard knocked quite hard but not stressed on the big door. He heard quick tapping on the floor. This meaning a woman will open the door, he imagined. Quickly he fixed his hair and cleared his throat once or twice. It was the maid that opened the door. She was very pretty but not attractive.
– Oh hi dear, she cheered to the guard. What brings you here again. You forgot something?
– Forgot something!? I say. Absolutely not. It is a different matter this time. My friend here says that he walked from Pyrahnea to Garnical in Seven Days.
– Nonsense! He can’t beat the record with three days. Impossible.
– Yes, I say. But he insists. I just want him to meet Orfim. Can we come in?
– Oh, excuse me. Ofcourse you can. Allow me, she asked so she could get the guests shoes and place them on their correct spot.
The maid guided them through a corridor were strange dead animal heads were hanging out from the walls. He could not recognice one of them. They seemed to come from past times. The corridor was very long, it must have been at least 200 m. When they came to the end of the corridor they came to a huge room, a ballroom of some kind. He could not estimate how high it was to the ceiling but it was extreemly high and there were windows going from the floor up to the ceiling. The windows were crystalised so he could not see through but enough light came in to make the big ballroom feel like you were outside in a big garden on a sunny day. There was one window though, on the east side, that he could see through but it was too far away for the moment so he could not see what was outside. From the ceiling there was hanging big crowns with candles in. Not lit in this moment as it was in the middle of the day and the sun was lighting the whole room on its own. The floor was made out of long planks of Redwood. Redwood is amongst the rarest kind of wood and not very often used as floor material. He remembered though that King Rim the 8th and his militia during the first Dragon war was using Redwood shields. It was said to stop both the hardest blows from melee combat and also the Dragons fire. He could not recall if he was thinking the truth or not but as The Huge Library of Immense Historical Value was in this building he was sure he could look it up later this day. He did see the symbolism in this room because in the middle of the room there stood an enormous Black Dragon. It looked like it was real. But how the hell did they get this one into this room, he thought while scratching his chin.
Come along, the maid shouted as he now stood still and absorbed the environment.
They ran across the floor to catch up with the maid. She opened a small door pushed it with one hand and took a step backwards.
– Take these stairs up and you take an imediate right. Then you keep on walking until you come to a circle formed room. There on the floor you will see a symbol. Do not ask me what it is because I have no idea. Anyhow, Just stand on the symbol for some seconds or minutes, it depends.
– Depends on what, he asked.
– Actually I am not sure what it depends on but by experience I know that the time Orfims guest has to wait in the Circle room differs from time to time.
– Is that so! Well well, Lets get going then.
– It was nice meeting you.
So, I want to share with you some cool events from the last adventure i was game leading. The adventure is called Tomb of Regrets. The name and the location of the adventure is directly inspired by the dnd Tomb of Horror and Tomb of Regrets also has a lot of puzzles. The story on the other hand is inpired by Planescape:Torment and my own ideas about life.
The adventure is set in a dark and cold underground building/dungeon where there are many rooms and many doors which requires many different keys and different skills to get into and through. There is a lot a magic in the dungeon but the magic is not appearant but has to be discoverred rather. And of course there are some monsters in the dungeon.
The first highlight of the game was in the beginning. The playing character started in a small room which had two wooden doors and one stone massive stone door. He found that only one of them was opened so he carefully opened it up, holding a torch in his right hand, to peek inside the next room. He could not see anyone in the next room but unfortunately he had not opened the door enough to see that there was a walking skeleton in the room. So he opened the door fully and to his surprise this skeleton jumped at him first trying to bash him with his shield, which missed, and then stab him with a sword, which also missed. The playing character now did a very nifty thing. He made an attempt to grab the skeleton’s ribs with his both hands, and after he did his roll (1d10 + Strength + Agility) he managed to do so. He then tried to pull the ribs out of their cage and did so with a successful strength check but the bones did not loosen completely. While doing this the skeleton could not hold his body up any longer and so fell forward until its head was between the arms of the playing character. While falling forward the skeleton swinged his sword towards the head of the playing character but he dodged it gracefully and reacted with a right swing with his fist against the skeleton head and made a critical hit. The impact was so forceful that the skeletons head flew off its body and the rest of the bones piled up on the floor except for one bone which the playing character held in his hand. This rib bone he later sharpened and used as a lock pick=)
There was more spectacular fights but that is another story…
Thanks for reading,
lately I have had thoughts and discussions around roleplaying in a roleplaying game and I have had the chance to test some of these thoughts in a recent game of Sventh. I have also had some discussions about rules and what role the player should have towards the rules, this as well I have tested in a recent gaming sesseion.
The discussions were about how much any rules actually add to the game experience for the player. Is it fine for the player to look up the character sheet each time he wants to act? Is it fine to just stick to the rules as a player? For some it probably is but I think for most it will probably be more fun to do whatever feels right to do or whatever comes to mind. For example in a combat sistuation, should the player only use special attacks and the like that are listed on his character sheet or should the player be able to do whatever he see fits without it being included in the character sheet or in the rules? If he should, then should he cunsult the game master or any rules if he does not understand fully what a special attack does or how it works?
I think the above questions has been answered for me in the last days and after the last game, and the conclusions are the following:
1. A player should never ask the game master about the rules.
2. The player should never ask the game master if he can or cannot do certain things.
3. The player should avoid deciding actions via looking at the character sheet, the character sheet should only be consulted. An example of that is: The player walks on a straight dungeon hallway but in the end of that hallway there is a big hole in the floor that is deep enough to not go into to. The hole stretches for about two meters where the floor starts again. Here the player should not look at the character sheet to see if his character can jump or has a special ability that makes him able to jump, because of course he can jump. The player should instead face the situation and then creatively deal with it. How can he get over the hole? Is there anything in the vicinity, a wooden plank, a bench? If not, then maybe decide to jump over. So the player states the action of jumping over the hole. The game master then decides what abilities that the player should include in the role and he comes to the conclusion that the player will probably use his Strength and Agility to jump and then he asks the player if he wants to run and then jump or just jump. The player says he will run and jump if he wants to be safe or he decides to jump from a static position if he wants to show off how well he can jump. When the reasoning has come to a decision the game master notifies the player that he needs to roll 1d10 and then add his Strength, Agility and his Movement Speed to the result.
4. Anything is possible to do as a player, it is up to the game master to decide how the rules should be utilized in any action.
5. The game master is the one who should know the rules.
Discussing all these thoughts about playing a role playing game eventually leads to the actual Role Playing. The line between just playing the game and role playing the game is very blurry. One could argue that the character classes and special abilities of the character that the player is playing must be honored because that is what the character you are playing knows, the character does not know what you as a player knows. Just as this is a valid argument you can stretch it and say that just as I am able to reason about what I can do, so can the character I am playing do as well. A mage might not be very good at doing round house kicks while jumping from a table but none the less he can at least try. And as it is the Game Master who should decides what dice needs to be rolled and what abilities that counts as modifiers he should see that physical abilities as Agility and Strength should be included but also the characters experience of doing flying kicks in the air, and/or the characters expierience of close combat fighting in general. A mage is typically not well versed in any of these things so the risk is big that he will fail with the flying round house kick and maybe even fall prone to the ground while doing so. Nonetheless, if a mage attempts to do this I am sure it will be amemorable moment and lots of fun and that is the most important.
If you have read this far then you will learn what has changed in the rules of the game Seventh.
1. Every character starts with the most fundamental things that builds up any character. These fundamental things are divided into Physical Abilities, Mental Abilities, Senses and Adventuring Skills.
Remote Feeling (Clairvoyance)
2. When you create a new character all your fundamental statistics starts at a value of 0(zero). Zero reprecents the average abilities values the human race (or whatever fantasy race you like) has. If you want to customize you character you need to lower one Ability in order to increase another Ability. So for example if you want to have a very intelligent character you need to lower one or many of the other abilities.
This not only puts your character in the shoes of a non-hero but also makes it possible for you to create a character has Character. I mean, if you lower many abilities in order to increase one or two very high, you have automatically created a character that is very specialized and depending on how you interpret what it means to, for example, be really weak (low Strength) but be very determined and driven (high Will) you will have some interesting fights.
3. Character classes, or Adventuring Professions as I almost rather call it, will remain, and will be updated, but your character does not start with knowing a Profession. Instead the character needs to learn a specific profession via adventuring. A mage could probably learn the mage profession from studies and at mage universities and whatever comes to mind. There are million ways in getting to know a prefession.
4. A guideline to if you want to role play the character you are playing is to interpret your Ability Scores to start with. These values tells you a lot if you get to know what each Ability stands for. Later on you can also interpret the Classes your character have in order to see what your character would do. The world view your character has can be any world view, but good role playing most probably keeps this world view consistent for the character.
That is all for now. Thanks for reading
It took a long time but now the first Class are fully done. All ten levels are detailed and described.
If you want to see what the Mage is about, please open this PDF.
I am very proud to present a graphical illustration that illustrates how to imagine all the 10 dimensions that exist in the universe of Seventh. I am proud because it took a long time to get my mind around and I think it Illustrates well what it is meant to illustrate.
On my desk, which where my computer monitor resides, lives a imaginary adventurer. It is his home even though he does not know how he came to be there in the first place. His name is Diego and he is mainly a Rouge but has some other skills as well. Every day he has to face to harsh reality of the Over Lord Andreas’s (me) imagination.
The following is Diegos first Adventure which takes place on the very desk I sit at now:
Diego is terrified after last night when he was attacked from behind by the Empty Beer Bottle. He did not know, up until last night, that beer bottles come to life when they have stood in the same place for a long time. It nearly killed him and he had to take an extended rest after the battle had settled. The clock had just strucken 10.00 PM and he was ready to fold himslef up in a sheet taken from the nearby toilet paper roll when he heard someone muttering in an unknown language. As he turned around he saw this giant green beer bottle attacking him. He did what he had to do: Make a Reflex Save against Old Beer Bottle. Diego has some class levels in Rouge so his Reflex saving throws are quite high. He Rolled a 17 and the DC was only 12. Diego was also happy that he got the Improved Evasion feat because now he could avoided all the damage instead of taking half damage.
So, he rolled away from the any harm and as soon as he was on his both legs he pulled out his two Katana’s, both magically enchanted which he once found under an external hard drive. It was now Diegos turn and he made a move towards the Beer Bottle and then swung his main hand Katana which unfortunately missed. He then swung his off-hand Katana which hit and dealt 10 physical damage. This nearly broke the bottle but due to the Toughness feat the Beer bottle lived. The Beer Bottle fealt that it was time to use his special attack which can only be used one time per day. Shoot Bottle Cap, as it is called, triggered the bottle cap to shoot forth at an enormous speed and it forced Diego to make a new Reflex save. Diego successfully saved against the Bottle Cap as well and when it was his turn to act he rolled his attack roll and added his Dexterity modifier instead of his Strength modifier to the roll. This time his main-hand Katana made a critical hit which resultet in 16 physical damage. The Giant Beer Bottle shattered in thousand pieces filling the table with glass dust. Diego fealt curageous, of course, but that feeling changed when he thought of how the Over Lord Andreas would react when he saw that all this glass pieces were all over his desk.
Happy but nervous, Diego rolled himself up in a sheet of toilet paper and fell asleep only to wake up the next day and face new adventures.