Once a year on High Summer the Ladybird of the Heavens descend from above to land in the Culminister Wastelands. Like a vessel from the space beyond, her majestic grace penetrates the sky and the troposphere to rest her black body and flap her ruby wings in the wasteland heat. It can be seen from far, of course, when this yet of deep red singles down. It is a spectacle that attracts sentient beings from around the globe.
The Ladybird of the Heavens is returning each High Summer on the exact same time, it has never failed to do so. What it is, however, or why it comes is unknown. Much due to the location of where the Ladybird of the Heavens descends. The Culminister Wastelands is a huge, perhaps gargantuan, piece of land made up of dry sand. It is so dry it does not even classify as a dessert. Because of this the place is never traversed and the life that inhabits the area, if there indeed is any life, is also unknown.
The Ladybird of the Heavens is, so, an unknown yet, or perhaps therefore, spectacular event. The event stretches over three days upon which it ascends to the heavens again, not to be seen for another year.
I have been thinking…well it never stops, the thinking, does it?
Since I started working again, as said before, there is little time to do some actual playing. So, to continue this passion I think I will put this project into a second phase.
The rule system for Seventh feels done and I don’t think it need any more tweeks. It fits the playstyle perfectly when playing over google docs. It is a free system where you act instead of asking what the rule is. At any rate the world of seventh can have different rule systems depending on what format it is played.
I play a lot of computer role playing games and when I compare them to the type of role playing done when we play seventh, I see a lot of differences. These differences, I think, is worth noting down and realise that the two requires different rule sets.
So, Phase II, as I elegantly call it, will be a rule set with a computer role playing game in mind.
The idea and wish that I have, and always have had in a way, is to make it complex and extensive, but at all points it needs to follow an underlying logic. If you understand that logic it should no difficulties getting to know the rest.
Now it is written and so the events will unravel.
It took some time to get this basic rulebook finished and maybe I should be honest about why it did take so long time. I have lately been busy with playing the all time classic Diablo 2 computer role playing game. The ladder season had just reset so I created a Hard Core character. I got her up to level 88 and got a quite good place in the ranking but she met her nemesis Nilathak and died. Now there is no more to playing Diablo 2 so I got back to working on Seventh again.
This Rulebook discusses a little bit about what the world is about and is aimed more at the fundamentals of the world rather than the particulars of the world. I hope it can be of some use to anyone reading it and if there are any questions regarding the content of the rulebook please file a comment.
You can download it here in PDF format: Seventh Rulebook
Consume it at Will,
I have written on the subject of life and death in Seventh earlier but this is how I choose to illustrate it:
Nof, the character in my last post, has continued his adventure in the underground caves. The brutal and bloody fighting continues and at moments it gets uglier than earlier. He discovers a somewhat depraved society in the tunnels and he acts through his instincts and challenges the animals inhabiting this area.
Please have a read how the adventure continues here. The story continues on page 4, if you read the last pdf.
If you want to see the character sheet for the Brothel Guards that Nof encounters, check this by highlighting the rest of the text:
Touch (Physical feeling): 0
Clairvoyance (Remote feeling): 0
Hardened and ritualised heavy leather armour: Endurance +5, Agility -3,
A one meter long broad sword made of a black metal: 3d20 damage
Strength 6: 1d6 extra on Damage Rolls
Strength 11: 1d6 extra on Damage Rolls
Agility 6: 1d6 extra on Defensive Rolls
Offensive unarmed training: 1d6 extra on Attack Rolls
Offensive Broad sword training: 1d6 extra on Attack Rolls
Fountain of Fighters Guard tattoo: A tattoo on the throat that says that you are member of the Fountain of Fighters
We have started a new adventure called Nof in a place unknown where Nof is the character played by Anders. This character and the environment is very different from what can be recognised in Houndsend but where is he? No one knows at the moment but I am sure Nof will explore the underground he climbs down in in this adventure and maybe reveal some very juicy secrets.
This adventure contains bloody details, you have been warned.
Nof’s Character sheet with some mood setting images can be found here.
The Adventure (4 pages) can be found here.
A gargoyle is a grotesque made out of magical stone that to others seems to be alive. It usually has wings and two horns on its head even though they look friendly to most people.
It is alive but in another sense than humans. Their body and mind are one in the shape and is embedded and dependant on the magical stone material. Removing a body part from a gargoyle means that you are also removing a part of its mind. However, there is no universal map for which part of the body that represents which part of the mind.
Gargoyle’s are usually human creations and are kept as companions and pets. However, only someone very versed in the art of Magic would be able to create one.
I want to share with you how two adventurers has understood and learnt magic in Seventh. Kalesta and Uma are two adventurers playing separately in the same setting and have both discovered magic. I thought it could be quite interesting to read how they saw it independent of each other.
Please read from page 40 in this PDF. Here Uma is reading The Book Of Fire for the first time and after that she tries to put her new knowledge to practice by creating fire with the power of her mind.
Please read from page 14 in this PDF. Here Kalesta is reading The Book Of Fire for the first time and after that he tries to put his new knowledge to practice just as Uma did.
I hope you enjoy it and feel free to read the whole adventure, unless you want to play it too.
I hate to make a post that says that I will do something but have not done it yet. But I am working on a rulebook that will explain a little bit what Seventh is about and how to get started. So look back soon when it is here, it is going to be awesome.
I, maybe unfortunately for others, do not think in images but rather in principles and feelings so it might not be the most visually and visually descriptive but I will attempt to describe the feeling of how I see the universe and for anyone who wants to invent knew imaginary areas will have lots of fundamental information to build further on.
That is it for now,
Some days ago I signed up with http://www.penandpapergames.com and posted a request for players. The next day I already got some replies saying that they wanted to play.
Yesterday we set up time for playing an adventure and as I have done with all players so far I started this adventure in Houndsend. The player called himself Kaleta and I asked him what background he came from. We established that Kaleta’s family had been murdered and their home burnt down. Kaleta was the only survivor and was now determined that he wanted to find out who and why they had did what they’d done. We also established that this made Kaleta a somewhat emotionally disturbed human who needed to make sense of his world. He has a very firm world view of what is right and wrong and will not tolerate bad behaviour from others. This you will notice if you read the adventure that I have will publish as a PDF in this post.
You can find the whole adventure here (5 pages)
This is Kalesta’s Character sheet:
Class level: 0
Experience level: 0
Touch (Physical feeling): 0
Clairvoyance (Remote feeling): 10